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This is how our TEFL graduates feel they have gained from their course, and how they plan to put into action what they learned:
In Unit 5, the following content was covered: case studies, frameworking (input>process>output), Speech Act Theory, the use of computers in the classroom, and the implementation of games to use during lessons. The unit gave plenty of examples of business-based ESA lessons, and also examples of lesson materials. In addition, I learned that you must choose a lesson point before choosing a game to introduce, which now makes sense to me. When I first saw Monopoly as one of the games used, I thought to myself: How long is this lesson going to be? Monopoly is usually an extremely long-lasting game, but after seeing that the cards are switched out for learning purposes it made a lot more sense. I really found it interesting how these games can be transformed to suit different teaching activities.